This is my current favorite deck!
It has a decent balance to defend against aggro decks, compete with heavy control decks and has a change of winning the entire game by turn 5 if things go off.
It mainly centers around Efreet Flamepainter.
If by turn 6 I have a double vision out and 2 creative outbursts in the grave yard it can deal 20 damage.
Usually in the early game I can use some removal or bounce spells to get rid of blockers.
The learn ability also sets me up for more removal with Introduction to Annihilation.
In order to ensure she gets through in the late game I have access Tunnel.
Alternatively i on turn 4 I can get a Irencrag Feat out. I can get an 8/8 Haste& Trample Monster Turtle out and wreak havoc for a few turns.
And sometimes its just fun to get 3 turns in a row with a double vision / Alrunds Epiphany combo.
The slow down the aggro decks I have some 2 and 3 drops that help with the other synergies as well.
Prismari Apprentice is a great one later in the game because it becomes unblockable and grows with each large spell.